Concept cutaway of the underground experience

A four-day cinematic mission · Near Tbilisi, Georgia

Go underground.
Become the story.

A small group. A sealed world. Four days of role-play, live actors, missions and decisions inside a purpose-built science-fiction habitat.

Target opening: 2028 · Concept in development · No payment taken
SCROLL TO DESCEND ↓

Not a hotel stay

You are not watching the film.
You are living inside it.

Bunker 2028 is a proposed premium immersive destination combining hospitality, live performance and team adventure. The environment is cinematic; the safety systems are real. Every participant receives a role, private information and choices that shape the mission.

4days · core mission
24–30participants
$3Ktarget core price
2028target opening

Mission preview

Your descent begins here.

Watch the 28-second concept film with original cinematic melodic-techno sound.

Tap the speaker to hear the score

Seven chapters

The story changes around you

01

Descent

The surface hatch opens. Your identity, clearance and role are assigned before the elevator doors close.

02

Adaptation

Learn the habitat: energy, water, food and air. Your decisions begin changing the shared world.

03

Signal loss

A staged communications failure reveals hidden instructions and competing priorities.

04

System fault

Teams restore simulated systems under pressure. Safety systems remain fully operational.

05

The sealed sector

A new area opens. Evidence from an earlier mission changes what everyone believes.

06

The crisis

The story reaches its cinematic peak through coordinated physical, social and strategic missions.

07

Return

A final decision, an artificial dawn and the ascent back to the surface.

Adrenaline is created by performance, light, sound and choice — never by disabling life-safety systems. Participants can pause or leave the experience at any time.

Choose your mission

One world. Two levels of immersion.

Both proposed packages include accommodation, all meals, live actors, missions, equipment and Tbilisi transfer.

Complete expedition · 7 days / 7 nightsUS $5,000–5,500

Deeper personal roles, more hidden information, the sealed sector and a personalised mission film.

Indicative prices only. Final price and programme may change.

Four-day core mission

Four days. One complete story.

A concentrated cinematic expedition for 24–30 participants. The rhythm moves from discovery to pressure, crisis and resolution while accommodation, meals and all real safety systems remain fully operational.

DAY 01

Descent & Identity

Private transfer from Tbilisi, surface briefing and safety orientation. The hatch opens, identities and clearances are assigned, and the team descends. After the first habitat meal, participants learn their roles, shared duties and the rules of the sealed world.

DAY 02

Adaptation & Signal Loss

Teams rotate through simulated energy, water, food and air-system duties, complete physical and strategic missions, and uncover private information. A staged loss of outside communication introduces conflicting instructions and tests trust.

DAY 03

System Fault & Crisis

A chain of simulated faults pushes teams to diagnose systems, ration fictional resources and negotiate difficult choices. A sealed sector opens, live actors reveal evidence from an earlier mission, and the story reaches its cinematic peak.

DAY 04

Final Decision & Return

The group combines everything it has learned for one final coordinated mission. Individual choices shape the ending, followed by an artificial dawn, debrief, personalised story reveal, closing meal and ascent to the surface.

The programme is indicative and will evolve through testing. All emergencies, faults and resource shortages are simulated. Participants may pause or leave at any time.

Help shape the mission

Would you descend?

Join the research list and tell us what would make this experience worth travelling for. This is a non-binding expression of interest, not a reservation or payment.

  • Early prototype invitations
  • Founding expedition priority
  • Design and story research updates